How to play
Choose a sport, then a game type. You’ll see how that type works, then every game we run in it, with its rules.
Football Tiers
Pick one player from each tier. Their combined fantasy points are your score.
How it works
- Players are grouped into tiers, from the stars in Tier 1 down to the sleepers in the bottom tier.
- Pick one player from every tier. Everyone picks from the same tiers.
- Your players earn fantasy points from their stats in real games.
- How you win
- Highest total at the end.
- How long
- One week up to the full season.
Football Tiers games
No football Tiers games listed yet
Each contest’s page has its full rules. Specific games will be listed here as they launch.
Football Gauntlet
A head-to-head bracket. Outscore your opponent each round to advance. Lose and you’re out.
How it works
- You’re placed in a bracket at random and face one opponent each round.
- Each round, pick your players plus one alternate, who steps in if a starter doesn’t play.
- The higher total advances and the lower total is eliminated.
- Once you start a player, you can’t use him again for the rest of the contest.
- How you win
- Be the last entry standing.
- How long
- Each round is one week. 8 entries play 3 rounds, 16 play 4, 32 play 5 and 64 play 6.
Football Gauntlet games
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Last Pass Standing
Pick your quarterbacks, pile up the passing yards and outgain your opponent to advance. What counts Passing yards from your quarterbacks
Rules
- Every week, you face one other entry head to head.
- Pick your quarterbacks. Their passing yards combine into your weekly total.
- Beat your opponent’s total and you advance. Lose and your run is over.
- No reuse. Once you start a quarterback, he’s gone for the rest of the contest.
- Keep winning to be crowned champion.
Run, Catch, and Roll
Pick your running backs and wide receivers and stack up yards on the ground and through the air. What counts Rushing + receiving yards from your RBs and WRs
Rules
- Every week, you face one other entry head to head.
- Pick your running backs and wide receivers. Their rushing and receiving yards combine into your weekly total.
- Finish with a higher combined total than your opponent and you advance. Come up short and you’re out.
- No reuse, no second chances.
- Last entry standing wins.
Football Guillotine
Everyone picks each round, and the lowest score gets cut. Last one standing wins.
How it works
- Every entry still alive picks the same number of players each round.
- After each round, the lowest total is eliminated. If entries tie for last, they’re all cut.
- You don’t need the top score, just to stay off the bottom.
- How you win
- Survive every cut.
- How long
- Each round is one week. The contest runs one round fewer than the number of entries.
Football Guillotine games
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Anytime TD Guillotine
Pick players to rack up touchdowns. The lowest total gets guillotined. What counts Touchdowns scored by your players
Rules
- Each week, pick your players from the contest pool.
- Their touchdowns add up to your weekly total.
- The entry with the lowest total is eliminated. One cold week and you’re done.
- No do-overs, no player reuse.
- Outlast the field and the prize is yours.
Last QB Standing
Live by the arm, die by the arm. What counts Your quarterbacks’ passing yards or touchdowns
Rules
- Each week, pick your quarterbacks.
- Their passing yards or touchdowns, depending on the contest, set your weekly total.
- The lowest total is eliminated. Ties all go out together.
- No QB can be used twice.
- Keep surviving until you’re the last entry standing.
Rushing Roulette
Keep running or get cut. What counts Combined rushing yards from your running backs
Rules
- Each week, pick your running backs. Their rushing yards combine into one weekly score.
- The lowest combined total is eliminated. Ties all go out together.
- No second chances, no reuse.
- Keep outrunning the field until you’re the last entry standing.
Catch Me If You Can
Catch yards or catch the blade. What counts Combined receiving yards from your wide receivers
Rules
- Each week, pick your wide receivers. Their receiving yards are added together.
- The lowest combined total is eliminated. Ties all go out together.
- No do-overs, no reuse.
- Outlast the field and stand alone.
Football One and Done
Pick every round, but every player is one and done. Your points add up all contest long.
How it works
- Pick your players each round, plus one alternate in case someone sits.
- Once you pick a player, you can’t use him again for the rest of the contest.
- Your players’ production adds to a running total. There are no eliminations.
- How you win
- Highest total at the end.
- How long
- One week up to the full season.
Football One and Done games
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Gridiron Gospel
Touchdowns add up, and every week matters. Bank every trip to the end zone. What counts Touchdowns scored
Rules
- Each week, pick your playmakers.
- Every touchdown they score adds to your season total.
- No eliminations. One rough week won’t knock you out.
- No reuse. Save your stars for the right weeks.
- Highest total at the end of the season wins.
Quarterback Carousel
Keep the carousel spinning all season. Once you use a QB, that arm is off the board. What counts Passing yards from your quarterbacks
Rules
- Each week, pick your quarterbacks and bank what they put up.
- You can never use the same quarterback twice.
- No eliminations.
- Highest total at the end of the season wins.
Rush to Judgment
Own the ground game all season long. Every rushing yard counts. What counts Rushing yards from your running backs
Rules
- Each week, pick your running backs and bank every rushing yard they gain.
- Hit on a workhorse and climb the standings. Miss and you’ll have ground to make up.
- No eliminations, no reuse.
- Highest total at the end of the season wins.
Catch Up Quickly
Every yard counts, all season long. What counts Receiving yards from your wide receivers
Rules
- Each week, pick your wide receivers and bank every receiving yard they gain.
- Hit on a breakout and surge up the board. Miss on a sleeper and you fall behind.
- No eliminations, no reuse.
- Highest total at the end of the season wins.
Run and Catch
Every yard counts, no matter how you get it. What counts Rushing + receiving yards
Rules
- Each week, pick your playmakers and bank all of their rushing and receiving yards.
- Hit on a workhorse or a breakout star and surge up the leaderboard.
- No eliminations, no reuse.
- Highest total at the end of the season wins.
Football Confidence
Pick the winners, then rank every game by how sure you are. Your surest call pays the most.
How it works
- Each week, pick a winner in every game on the card.
- Rank your picks from your stone-cold lock down to your coin flip.
- A correct pick earns its ranking in points. A wrong pick earns zero.
- No eliminations, and you can pick the same team as often as you like.
- How you win
- Highest total at the end.
- How long
- A new card every week, from one week to the full season.
Football Confidence games
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Confidence
Anyone can go 10-5. Winning here means knowing which of those ten you were actually sure about. What counts Correct picks, worth their confidence ranking
Rules
- Each week, pick your games.
- Rank them from most confident to least.
- Your best call pays the most and your shakiest pays the least.
- No eliminations, and teams are reusable.
- Highest total at the end of the season wins.
NFL + CFB Confidence
Saturday and Sunday on one sheet. What counts Correct picks, worth their confidence ranking
Rules
- Each week, pick your games across both the college and NFL slates.
- Rank every one of them by confidence.
- Your surest call is worth the most, your shakiest the least.
- No eliminations.
- Highest total at the end of the season wins.
Football Squares
Claim squares on a 10-by-10 grid. If the last digit of each team’s score matches your square, you win.
How it works
- One team runs across the top of the grid and the other down the side.
- Claim your squares, then the numbers 0 to 9 are drawn at random for each team.
- At each payout point, the square matching the last digit of each team’s score wins.
- How you win
- Hold the square that matches the score at a payout point. One square can win more than once.
- How long
- One game, or a card of games like the Thanksgiving slate.
Football Squares games
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Sandman Squares
Single-game or multi-game squares, with customizable rules and payouts. What counts Last digit of each team’s score
Rules
- Claim your squares on the grid.
- Payouts at the quarters, halftime and the final, depending on the contest.
- Some contests pay reverse squares, 2-minute warnings or squares touching a winner. Gold Rush pays every score.
Football Traditional Survivor
Pick teams each week. If they win, you survive. If not, you’re out.
How it works
- Each week, pick the number of teams the contest sets.
- All of your teams have to win.
- You can use each team only once.
- Lose and you’re eliminated.
- How you win
- Be the last entry standing.
- How long
- Every week until one entry is left or the season ends.
Football Traditional Survivor games
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Survivor
Traditional team Survivor. One week, one shot, no second chances. What counts All of your teams winning
Rules
- Each week, take 1 or 2 teams, depending on the contest settings.
- All of your teams have to win. Call it right and you move on to next week. Call it wrong and you’re out for good.
- Every team is one and done, so spend them wisely.
- Last entry standing takes it.
Football Player Survivor
Survivor with players instead of teams. If any one of your picks clears the bar, you survive.
How it works
- Each week, pick the number of players the contest sets.
- If any one of them clears the bar, like scoring a touchdown or hitting a yardage mark, you survive. If none do, you’re out.
- You can use each player only once.
- How you win
- Be the last entry standing.
- How long
- Every week until one entry is left or the season ends.
Football Player Survivor games
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Touchdown Jesus
Score and survive. Stay alive as long as one of your playmakers finds the end zone. What counts Any one pick scoring a touchdown
Rules
- Each week, pick your players.
- If any one of them scores a touchdown, you survive. Get shut out and your run is over.
- No player reuse.
- No doubling up on teammates. You can’t pick two players from the same team in the same week.
- Keep surviving until you’re the last entry standing.
Mount Rush More
One big run can keep your season alive. What counts Any one RB hitting the rushing-yard mark
Rules
- Each week, pick your running backs.
- If any one of them reaches the required rushing-yard mark, you survive. Miss it and your run is over.
- No second chances, no reuse.
- Keep advancing until you’re the last entry standing.
Ask And You Shall Receive
All you need is one receiver to hit the mark. What counts Any one WR hitting the receiving-yard mark
Rules
- Each week, pick a set number of wide receivers from the contest pool.
- If any one of them hits the receiving-yard milestone, you survive. Come up short and you’re done.
- No do-overs, no reuse.
- Last entry standing wins.
Pass The Yards
Air it out and stay alive. What counts Any one QB hitting the passing-yard mark
Rules
- Each week, pick your quarterbacks.
- If any one of them reaches the required passing-yard mark, you survive. Fall short and your season ends.
- No do-overs, no reuse.
- Keep advancing until you’re the last entry standing.
Football Pick’em
Pick every game on the card. The best results win.
How it works
- Each card lists a set of games. Pick a winner in each one.
- Depending on the contest, you pick straight-up winners or pick against the spread.
- Every correct pick earns a point.
- How you win
- Most correct picks for the week, the season, or both.
- How long
- One week, several weeks or the full season.
Football Pick’em games
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Pick ’Em
Some contests kill you off in Week 3. Not this one. What counts Correct picks
Rules
- Make your picks every week.
- Every correct call adds to your total.
- Cold streaks cost you ground, never your entry. There are no eliminations.
- Ride the same team all year if you love them. Teams are reusable.
- Highest total at the end of the season wins.
Football Spot On
Hit every pick or hit nothing. Go perfect and the pot is yours.
How it works
- Each week, take a set number of teams. All of them have to come through.
- Go perfect and the pot is yours. Two perfect cards split it.
- If nobody goes perfect, the whole pot rolls into next week and keeps growing.
- No eliminations. Miss a week and you can join again the next.
- How you win
- Be perfect.
- How long
- One week at a time.
Football Spot On games
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Spot On
Hit every pick or hit nothing. What counts Every one of your teams coming through
Rules
- Each week, take a set number of teams. All of them have to come through.
- Go perfect and the pot is yours. Two perfect cards split it.
- Nobody perfect? The whole pot rolls into next week and keeps growing.
- No eliminations. Miss a week and you can join again the next.
NFL + CFB Spot On
Spot On across both the college and NFL slates. What counts Every one of your teams coming through
Rules
- Each week, take a set number of teams from the college and NFL slates. All of them have to come through.
- Go perfect and the pot is yours. Two perfect cards split it.
- Nobody perfect? The whole pot rolls into next week and keeps growing.
- No eliminations. Miss a week and you can join again the next.
Basketball Tiers
Pick one player from each tier. Their combined fantasy points are your score.
How it works
- Players are grouped into tiers, from the stars in Tier 1 down to the sleepers in the bottom tier.
- Pick one player from every tier. Everyone picks from the same tiers.
- Your players earn fantasy points from their stats in real games.
- How you win
- Highest total at the end.
- How long
- One day up to the full season.
Basketball Tiers games
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Fast Break: Tiers Quick Picks
A short contest: one day, one week or two weeks. Make your picks once and see how they stack up. What counts Combined stats from your players
Rules
- Everyone picks from the same tiers.
- Choose one NBA player from each tier.
- Their combined stats are your score.
- The stars at the top are the easy calls. The contest is won in the tiers below.
- Each contest runs for one day, one week or two weeks.
- Highest total at the end wins.
Fast Break: Tiers Weekly
Season-long. Make new picks from the tiers every week and build your total all season. What counts Combined stats from your players
Rules
- Everyone picks from the same tiers.
- Choose one NBA player from each tier.
- Their combined stats are your score.
- The stars at the top are the easy calls. The contest is won in the tiers below.
- Make new picks every week. Your weekly scores add up all season.
- Highest season total wins.
Basketball Gauntlet
A head-to-head bracket. Outscore your opponent each round to advance. Lose and you’re out.
How it works
- You’re placed in a bracket at random and face one opponent each round.
- Each round, pick your players plus one alternate, who steps in if a starter doesn’t play.
- The higher total advances and the lower total is eliminated.
- Once you start a player, you can’t use him again for the rest of the contest.
- How you win
- Be the last entry standing.
- How long
- Each round is one day or one week. 8 entries play 3 rounds, 16 play 4, 32 play 5 and 64 play 6.
Basketball Gauntlet games
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Hardwood Heat: The Gauntlet Daily
Fast bracket. Every round is one game day, so a 16-entry bracket is decided in 4 days. What counts Fantasy points from your players
Rules
- You’re placed in a bracket and face one other entry each round.
- Each round is one game day. Make fresh picks every round.
- Start your NBA players plus one alternate. Higher fantasy point total advances; the loser is out.
- No reuse. Once you start a player, he’s gone for the rest of the contest.
- Your alternate steps in if a starter doesn’t play, and is the first tiebreaker.
- 8, 16, 32 or 64 entries means 3, 4, 5 or 6 rounds. Last entry standing wins.
Hardwood Heat: The Gauntlet Weekly
Slower bracket. Every round is a full week (Monday to Sunday), so a 16-entry bracket takes 4 weeks. What counts Fantasy points from your players
Rules
- You’re placed in a bracket and face one other entry each round.
- Each round is one week, Monday through Sunday.
- Depending on the contest, you pick daily, pick once and place players on any days you choose, or set one lineup that scores all week.
- Higher fantasy point total for the week advances; the loser is out.
- No reuse. Once you start a player, he’s gone for the rest of the contest.
- 8, 16, 32 or 64 entries means 3, 4, 5 or 6 rounds. Last entry standing wins.
Basketball Guillotine
Everyone picks each round, and the lowest score gets cut. Last one standing wins.
How it works
- Every entry still alive picks the same number of players each round.
- After each round, the lowest total is eliminated. If entries tie for last, they’re all cut.
- You don’t need the top score, just to stay off the bottom.
- How you win
- Survive every cut.
- How long
- Each round is one day or one week. The contest runs one round fewer than the number of entries.
Basketball Guillotine games
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The Cut: Hoops Guillotine Daily
Fast cuts. Every round is one game day, and the lowest total each day is eliminated. What counts Fantasy points from your players
Rules
- Each round is one NBA game day. Days with no games don’t count as rounds.
- Pick your NBA players for the round. Their fantasy points combine into your score.
- The lowest total is cut. Everyone else advances.
- No reuse. Once you use a player, he’s gone for the rest of the contest.
- The contest runs one fewer round than it has entries, so 11 entries means 10 game days.
- Last entry standing wins.
The Cut: Hoops Guillotine Weekly
Slower cuts. Every round is a full week (Monday to Sunday), and the lowest weekly total is eliminated. What counts Fantasy points from your players
Rules
- Each round is one week, Monday through Sunday.
- Pick your NBA players for the week. Their fantasy points combine into your score.
- The lowest total for the week is cut. Everyone else advances.
- No reuse. Once you use a player, he’s gone for the rest of the contest.
- The contest runs one fewer round than it has entries, so 11 entries means 10 weeks.
- Last entry standing wins.
Basketball One and Done
Pick every round, but every player is one and done. Your points add up all contest long.
How it works
- Pick your players each round, plus one alternate in case someone sits.
- Once you pick a player, you can’t use him again for the rest of the contest.
- Your players’ production adds to a running total. There are no eliminations.
- How you win
- Highest total at the end.
- How long
- One day up to the full season.
Basketball One and Done games
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Full Court Press: One and Done Quick Picks
A short contest: one day, one week or two weeks. Fresh picks every game day, and every player is one and done. What counts Fantasy points from your players
Rules
- Each contest runs for one day, one week or two weeks.
- Make fresh picks every game day, plus one alternate.
- Every player in the league is on the board. Their fantasy points add to your running total.
- One and done. Once a player scores for you, he’s gone for the rest of the contest.
- Your alternate steps in if a pick doesn’t play. A player who sat stays available for later.
- No eliminations. Highest total at the end wins.
Full Court Press: One and Done Weekly
Runs for weeks or the full season. New picks every week, and every player is one and done. What counts Fantasy points from your players
Rules
- Runs for several weeks or the full season, Monday to Sunday each week.
- Depending on the contest, you pick daily, pick once and place players on any days you choose, or set one lineup that scores all week.
- Every player in the league is on the board. Their fantasy points add to your running total.
- One and done. Once a player scores for you, he’s gone for the rest of the contest.
- Your alternate steps in if a pick doesn’t play. A player who sat stays available for later.
- No eliminations. Highest total at the end wins.
Basketball Confidence
Answer every question on the card, then rank your answers by how sure you are. Right answers earn their ranking in points.
How it works
- Each card is a set of either/or questions.
- Rank your answers. On a 10-question card, your surest pick gets 10 points and your shakiest gets 1.
- A right answer earns its points. A wrong answer earns zero.
- If a player in a question doesn’t play, that question is thrown out.
- How you win
- Highest total at the end.
- How long
- A new card every game day or week, from one week to the full season.
Basketball Confidence games
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Above the Rim: Confidence Daily
A new card of NBA calls every game day. Make every pick, rank them by how sure you are, and bank the points you get right. What counts Confidence points on correct calls
Rules
- A new card every game day: either/or calls like over or under a points line, or which of two players grabs more rebounds.
- Make a pick on every question, then rank them by confidence. On a 10-question card, use 10 down to 1, each exactly once.
- A correct pick earns the points you put on it. A miss earns nothing.
- Every card adds to your total. No eliminations.
- Highest total at the end wins. Ties split the prize equally.
Above the Rim: Confidence Weekly
A new card of NBA calls every week. Make every pick, rank them by how sure you are, and bank the points you get right. What counts Confidence points on correct calls
Rules
- A new card every week: either/or calls like over or under a points line, or which of two players grabs more rebounds.
- Make a pick on every question, then rank them by confidence. On a 10-question card, use 10 down to 1, each exactly once.
- A correct pick earns the points you put on it. A miss earns nothing.
- Every card adds to your total. No eliminations.
- Highest total at the end wins. Ties split the prize equally.
Baseball Top Dog
Pick a set of hitters each week and bank their results.
How it works
- Pick your hitters each week.
- Name one your Top Dog. He earns double points.
- Their results add to your season total.
- How you win
- Most points at the end.
- How long
- The full MLB season.
Baseball Top Dog games
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Top Dog
Pick 6 hitters each week and bank their results. What counts Your hitters’ results, with your Top Dog doubled
Rules
- Pick 6 hitters each week. You can’t pick the same position twice.
- Name one pick your Top Dog. He earns double points.
- Your worst performer of the rest is thrown out.
- Most points wins.
Baseball Home Run Derby
Build a team of hitters under a home run cap. Most home runs wins.
How it works
- Pick your team of hitters.
- Their combined home runs from last season must stay under the cap, so you can’t just load up on the biggest sluggers.
- Every home run your players hit this season adds to your total.
- How you win
- Most home runs at the end of the season.
- How long
- The full MLB season.
Baseball Home Run Derby games
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Home Run Derby
Seven hitters under a 150-home-run cap. What counts Home runs
Rules
- Pick exactly 7 players.
- Their combined home runs from last season must be 150 or less.
- Every home run they hit this season adds to your total.
- You can update your picks throughout the season.
Golf One and Done
Pick one golfer each tournament. His earnings add to your season total.
How it works
- Pick one golfer each tournament.
- Once you pick a golfer, you can’t use him again for the rest of the season.
- His tournament earnings add to your season total. There are no eliminations.
- How you win
- Highest total at the end.
- How long
- The full season, one tournament at a time.
Golf One and Done games
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PGA Sticks
Season-long. Pick one golfer a tournament, bank his earnings and climb the board all season. What counts Your golfer’s tournament earnings
Rules
- Pick one golfer for each tournament.
- His earnings from that tournament add to your season total.
- One and done. You can’t reuse a golfer, unless he wins. A winner goes back on your board.
- Miss the cut, withdraw or get disqualified and you bank $0.
- No eliminations. Most earnings at the end of the season wins.
Golf Survivor
Pick one golfer each week who has to make the cut. If he does, you survive.
How it works
- Each week, pick one golfer who has to make the cut.
- You can use each golfer only once.
- If he misses the cut, you’re out.
- How you win
- Be the last entry standing.
- How long
- Every week until one entry is left or the season ends.
Golf Survivor games
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PGA Stones
Season-long. Pick a golfer each tournament. Make the cut and you advance; miss it and you’re out. What counts Making the cut
Rules
- Pick a golfer for each tournament.
- If he makes the cut, you survive and advance to the next tournament.
- If he misses the cut, you’re eliminated.
- No reuse. You can’t pick the same golfer twice, so choose wisely.
- Last entry standing wins.
Golf Pick’em
Pick a lineup of golfers for each tournament on the card.
How it works
- Pick a lineup of golfers for each tournament.
- Scoring is by lowest scores, highest earnings or another format, depending on the contest.
- How you win
- Best results for the tournament, the season, or both.
- How long
- One tournament up to the full season.
Golf Pick’em games
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PGA Pick5
A weekly contest. Pick 5 golfers, get all of them through the cut, and post the lowest combined stroke total. What counts Combined strokes from your 5 golfers
Rules
- A new contest every tournament week.
- Pick 5 golfers for the tournament, plus one backup.
- All 5 have to make the cut. If one misses, you’re out of this tournament.
- Your backup steps in if one of your golfers scratches before the tournament.
- Your golfers’ strokes combine into one total.
- Lowest combined stroke total wins.
Golf Calcutta
An auction. Bid on the golfers you want to own. When they perform, you cash in.
How it works
- Entrants bid on the golfers in the field, and each golfer goes to the highest bidder.
- The golfers you own earn you a share of the pot based on how they perform.
- How you win
- Own the golfers who finish best.
- How long
- One tournament.
Golf Calcutta games
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PGA Calcutta
An auction. Bid on the golfers you want to own, then cash in when they finish near the top. What counts Where your golfers finish
Rules
- Each contest covers one or more tournaments, listed on the contest.
- Bid on any golfers you want. Bidding is optional, and each golfer goes to the highest bidder.
- In a multi-tournament contest, a golfer you win is yours for every tournament in it.
- Single tournament: you win by owning golfers who finish in the top 6, plus the leader after each day.
- Multi-tournament: only the winning golfer pays out.
Golf Spot On
Pick five golfers each week. Hit every performance target to win or split the pot.
How it works
- Each week, pick five golfers, each with a performance target such as making the cut or a top-20 finish.
- Hit all five and you win the pot, or split it with anyone else who did.
- If nobody goes perfect, the pot rolls over and keeps growing.
- How you win
- Be perfect.
- How long
- One week at a time.
Golf Spot On games
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PGA Top25
Pick 4 golfers. If all of them finish in the top 25, you win. What counts All 4 golfers finishing in the top 25
Rules
- Pick 4 golfers for the tournament.
- If all 4 finish in the top 25, you win, or split the pot with anyone else who did.
- If nobody gets all 4, the pot carries over to the next tournament.